Thank you a lot friends. It helped 100% !
Best
Announcement
Collapse
No announcement yet.
Images visibility at same time
Collapse
X
-
-
You're concatenating "sun_0" with 1 thru 12 right?
Which translates as:
Code:sun_01 sun_02 sun_03 sun_04 sun_05 sun_06 sun_07 sun_08 sun_09 [COLOR=#FF0000]sun_010 sun_011 sun_012[/COLOR]
Code:sun_01 sun_02 sun_03 sun_04 sun_05 sun_06 sun_07 sun_08 sun_09 [COLOR=#FF0000]sun_10 sun_11 sun_12[/COLOR]
Code:sun_010 sun_011 sun_012
Leave a comment:
-
-
sorry, message above was very unformated ( confusing ) ! I am attaching a sample. Take a look and you will understand the problem.Attached Files
Leave a comment:
-
-
Hi Biohazard,, thank you a lot for the amazing solution. Code works perfect. My only limitation now is ,, the code ( for images with underline and numbers ex sun_09) only works up to 9 items ( single numbers ). If I have numbers higher than 09 , for any reason ,it doenst take effect. Ex 10 , 11, 12, 13 , 14 .....
So , if I have more then 09 elements ( lets say 12 ) in the screen, numbers 10 , 11 , 12 will not take effect !
lets use the example :
sun_01 sun_02 sun_03.....................sun_12
for count = 1, 12 do Image.SetVisible("sun_0"..count, false); end Only number from 01 up to 09 will take effect ! numbers from 10 to 12 will not take result !
Can you help me with this ?
Leave a comment:
-
-
First, let's re-establish that we're referencing Image Objects here, not the images. You seem to be conflating these concepts.
Second, let's keep things as simple as possible. Unless you have a specific need to rename the Image Objects, (for the time being at least) let's leave them with their default names. (ie. Image1, Image2, Image3, etc)....
So, you have 8 Image Objects, (each loaded with an image). Again, doesn't matter what the images are named. Call 'em: 'pink_elephant, purple_tiger, whatever. Doesn't matter.
To exclude some of the images from being affected by the count-loop, you must instruct the count-loop to lay 'hands-off' the Image Objects in which these images are stored. You can do that in a number of slightly different ways. But one way would be to insert an if/then statement into the count-loop:
ie. example syntax
Code:if count ~= n then --do something here end
Code:for count = 1, 8 do [COLOR=#008000][I]-- Starting at 1, count to 8 (because we're referencing 8 Image Objects) and[/I][/COLOR] if count ~= 4 and count ~= 7 then [COLOR=#008000]-- if dynamic variable (count) does not equal 4 or 7 then[/COLOR] Image.SetVisible("Image"..count, false); [COLOR=#008000][I]-- proceed to set each Image Object invisible.[/I][/COLOR] end end
Leave a comment:
-
-
Hi BioHazard
Thank you again for the amazing help. I got the whole poing on this , but due to some lack of information from my side, I just missed real code status. Assuming what you have explained before, I was able to reproduce and this worked hundred percent !! But, there is another small detail that I wasn't able to make work.
if I have a range of images that are separated by a few images in the midle of the sequence that are not needed.. for example :
I need to make visible :
sun_01,sun_02,sun_03 ( sun_04 not needed ) sun_05,sun_06 ( sun_07 not needed ) sun_08
this way , the sequence needed is ( sun_01_02_03 _05 _06 ) and the ones that should NOT be affected ( sun_04_07)
Is there a way to control this inside the same count_loop ?
hope to hear from you soon .
Leave a comment:
-
-
The count-loop is referencing the name of the ImageObjects, not the images themselves. So it doesn't matter what the images are named but it does matter what the ImageObjects are named.
In the APZ example attached below, the images are named as:- imgA
- imgB
- imgC
...but this is unimportant and irrelevant to the functioning of the count-loop. Because the count-loop is referencing the ImageObjects, not the images. To demonstrate, in this particular example, I've renamed the ImageObjects from their default names of:- Image1
- Image2
- Image3
to:- sun_01
- sun_02
- sun_03
The code for the count-loop will now have to be adjusted accordingly. The key here, is in understanding the portion of code I've highlighted in red:
Code:for count = 1, 3 do Image.SetVisible([COLOR=#FF0000]"sun_0"..count[/COLOR], false); end
Code:[B]"sun_0"[/B][I][COLOR=#008000] -- this is the name of each ImageObject (minus its identifying number)[/COLOR][/I] [B]..[/B] [I][COLOR=#008000]-- this is the symbol for concatenating (joining) values[/COLOR][/I] [B]count[/B] [I][COLOR=#008000]-- this is the relative variable in which the identifying number is stored[/COLOR][/I]
Code:sun_01 sun_02 sun_03
Attached Files
Leave a comment:
-
Hi BioHazard
Thank you a lot for the help. The basics I grab from the manual, like ( Image.SetVisible("Image1", false); )
but your " count-loops " code version is the one I was looking for . This is amazing. My only one question is .. when I rename the images, it seems not work . for instance.. image1 renamed is = sun_01 ! So, I may have a bunch of images with names : sun_01, sun_02,sun_03, sun_04,sun_05 .. ) and so on. I tried with your " count-loops code but wihtout success! Could you help me on this ? Image will always be renamed for something like ; name_01, name_02,name_03.... Best
Leave a comment:
-
-
Really? Did you even bother to check the manual?
Took about 4.2 seconds to find that one.
Come on man, RTFM before posting help-requests like this.
Code:Image.SetVisible("Image1", false); Image.SetVisible("Image2", false); Image.SetVisible("Image3", false);
Code:for count = 1, 3 do Image.SetVisible("Image"..count, false); end
Leave a comment:
-
-
Images visibility at same time
Friends ( Beginner question )
A have a button " A " that when cliked must make invisible Image_01, Image_02 and Image_03 at same time . Can anyone help me with this code lines ?
BestTags: None
-
Leave a comment: