Probably I will add balloons too, in next version. Just for learning.

User32 = Library.Load("user32.dll"); SetCue = function(hWnd,Txt) -- hWnd = handle to input object, Txt = the text to set. local s = Txt or "" local n = String.Length(s) + 1 local b = MemoryEx.Allocate(n *2) MemoryEx.String(b,-1,MEMEX_UNICODE,s) User32.SendMessageA(hWnd,0x1501,0,b) MemoryEx.Free(b) end;
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