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[Working Progress] AMS Game

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  • [Working Progress] AMS Game

    Here is a game or game like demo made in AMS, this is very basic but this time
    around I am going to post here with all demos and APZ'ed as last time I did this I
    go so far and then lost all my source and then lost heart to keep it going.


    In this demo you can move a image around the screen, have blocks that block your movement, blocks you can go over and blocks you can go under, I also created a very basic action block.

    I have created this game on the concept of 32x32, this made my logic for the collions much easier for the basic demo, it also help you with RPG and game resource as many are created in 32 X images, Also if you want to create background maps or images make them the full size of your game as loading many 32x image objects WILL kill your app so make sure you test test test

    Happy Game Creating.

    Download APZ:
    RexzoolyGame.apz

    Screen Shots:










    Download APZ:
    RexzoolyGame.apz


    Please not this is AS IS and you use at your own risk, though I have tested this with my own AV please make sure yours is on and up to date before downloading any files from the internet.
    Plugins or Sources MokoX
    BunnyHop Here

  • #2
    having a problem with my sprite image changing movements. but I am working on a update to this already.
    Plugins or Sources MokoX
    BunnyHop Here

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    • #3
      You will be able to find more details of this in the future on my website, but a little update for now is.

      I have re done the detection now the actor will face the item then the action will trigger before it triggered then did the action, also I was having problems with having the page redrawn with the actor so I have now got a actor that is able to jump around the board it will be set before loading the page, the actor is not page related so he can move freely to any 32x spot on any page.
      Plugins or Sources MokoX
      BunnyHop Here

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      • #4
        Game board is now set to 800 by 576 for my demos

        Based on the same idea as above just using a few image tiles you can start to make something that could look like a game, and it has very very basic login.



        This image below is the very same one as above but in the editor, and I mean very same, the actor is set in place at run time so this is why he is not in the same place.

        Plugins or Sources MokoX
        BunnyHop Here

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        • #5
          I have had to redo the trigger options I had for over under and actions, as they didn't fit in to the system right, I think I have a better means of doing it now.

          Since I want to create this to be a plugin I wont be releasing any more APZ's and also with no replys it does not seem people want to do all the work themselves so I create it as a plugin.

          If you read this post the reply if your interested in a RPG like game in AMS, Main reason I doing RPG first over Platformer is that I like RPG better, AutoGame will support both RPG and Platform type games in the future.

          I also have a home page for this now Here | Dev Blog
          Plugins or Sources MokoX
          BunnyHop Here

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          • #6
            Limited default dialog support, the engine will include its own way of calling the dialogs but you would be able to use your own means of doing it also.
            Kiosk Mode:
            Bad Image but full screen sorry had to down size it and came out little bad



            Window Mode:
            Plugins or Sources MokoX
            BunnyHop Here

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            • #7
              nice progress!

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              • #8
                Originally posted by naxo View Post
                nice progress!
                Thanks Naxo I am trying to work on some more functions and options like basic Game Dialog's the game creator will be able to use there own means of triggering there dialect but I thought I would offer a basic version they can of course use all AMS's plugins in the game two tho some would look silly in the game

                I wish AMS supports tile-sheets/sprite sheets but or well we deal with what we got I guess its not the first game system I create in AMS

                There been a few of us that have but its time I got it going again
                Last edited by kingzooly; 04-28-2015, 02:43 PM. Reason: Messed up.
                Plugins or Sources MokoX
                BunnyHop Here

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                • #9
                  I have been requested by a few people away from AMS or just don't have AMS installed anymore for a demo so I have created this really bad demo, if you pull it apart I feel sorry for you as its only a little bit updated from the APZ and is really messy coding right now.

                  ********* Download

                  AS the exe is called, its a Mok up.


                  I have scanned this with AVAST but please make sure you have your AV upto date and enabled before downloading any file of the internet.
                  Plugins or Sources MokoX
                  BunnyHop Here

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                  • #10
                    cool project, nice idea ....

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                    • #11
                      Originally posted by johnraus View Post
                      cool project, nice idea ....
                      Thanks jonraus, its a old idea and also working idea in the past lol so I had to try and recreate it again.

                      As you can see from my demo I have some trigging working, Blocking, Action on touch and also action on touch with direction, I need to create a action that will only trigger when a action key is pressed once the trigger zone has been pressed.
                      Plugins or Sources MokoX
                      BunnyHop Here

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                      • #12
                        Here is another demo, this one has a dialog bug in it on the game over scene I have now fixed this but
                        rest of the same is the same

                        If you go to the first fruit stand and read the dialog also you can skip the timers on them by using ESC
                        on any dialog what is opened. A new scene option as been set in to place, on each scene or page it checks if there
                        has been a script been set called AG_Do_After this well does the action after a page has been loaded, these are one time scripts and will be cleared out one they have been triggered.


                        There are now 3 Scenes/Pages First one the little market, triggers here are the bridges the leave map/scene/page and the flow pot and the first stall in the market and then the basic blocking

                        The next one is just a path so it has the back and forth map triggers and the blocks

                        the last scene has blockers, triggers back to the scene before and the trigger block where you get killed

                        Like I said there is a bug in the end this is fixed now.

                        *********
                        Plugins or Sources MokoX
                        BunnyHop Here

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                        • #13
                          I have updated the blog for AutoGame

                          Here

                          And I have also patched the game preview game over page

                          Here

                          Most of the blog as already been covered here.
                          Plugins or Sources MokoX
                          BunnyHop Here

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                          • #14
                            A few updates thanks to old code created by Centauri Soldier, Thanks to his basic but epic code I have now added .cur and .ani support, there is a limitation to this I have removed the support for .ico, many maybe all icons on windows 8.1 for some reason don't render right they include pixelated lines at the bottom of the ico so I just not supported it well I not stopped it but when the code it fixed up it wont accept these files anymore.

                            This is not requested by any of the coders so far but I will be including a credit file thanking everyone that code was was included, I will ask anyone using AutoGame to just include this file with there game/app it does not hurt you thanks
                            Plugins or Sources MokoX
                            BunnyHop Here

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                            • #15
                              Well a request for a room/house on Facebook came along so I had to add it was not much of a problem but on the lines of doing this I found a few bugs but at the same time added a few new options to the game.

                              Added:
                              1.Cursor Support
                              I have added basic cursor support this was created by Centauri Soldier(Link) some time back as part of another plugin for AutoPlay Media Studios(Link), tho there was some strange bugs when using .ico I was able to get it to work great with .cur and .ani files so I am OK with this.
                              2.Skip Dialog for _Timer
                              Now when you set the dialog as a time out dialog or _Timer dialog the dialog will now be able to be dismissed with any key press.
                              3.Bubbles
                              Very basic image showing for NPC's called Bubbles, these are the emoticon like icons above a NPC's head in many RPG like games, you set the image and it will load it above the NPC triggering it.

                              Included in demo
                              I have included the FakeKiosk DLL(Link), This DLL was created by RizlaUK, if you want to sell you finished game and you include this DLL please find means to contact him and ask him if he agrees.

                              Fixed:
                              Under ActorWhen I was changing the way I triggered the actions I broke this action but now you don't need the action to be enabled you just name it 'Under_Object_ObjectName' you can still have trigger actions also on this image remember this is no longer a blocking function so away's think how you going to have it interact with your game
                              Over Actor
                              When I was changing the way I triggered the actions I broke this action but now you don't need the action to be enabled you just name it 'Over_Object_ObjectName' you can still have trigger actions also on this image remember this is no longer a blocking function so away's think how you going to have it interact with your game also make sure it is visible or makes it self visible on triggering.


                              Changed to demo:
                              I have added a new map section, this was on request and what made me do some of the changes I did..
                              I have added 2 Game Over triggers on Scene 3 you can go up or right on the map this will trigger the Game Over page.
                              I have also added a few design changes to Scene 3, I thought I had a map and grid problem so I remade it and found out I made a png error all along, so I added a little none usable house also to the scene map. Most of the map is flat image but some parts you want to walk under have been added.
                              On Scene one there is a barrel that looks like its a bug where you can walk over it, this is not a bug this is by design to show you a walk over element with a image already there.

                              New keys Esc, P and Right Click will bring the menu up.

                              Download
                              Download from *********

                              Originally posted HERE
                              Plugins or Sources MokoX
                              BunnyHop Here

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