I am playing with the controller idea for my game using a few peoples ideas here and IP's memory plugin and I have to say it makes for a really fun way to control a image in AMS
but my problem is that I can get the sprite to move right if it time is set to like 200 but for some reason it will sometimes not all the time but sometimes move threw blocking objects, but not always but is I set the timer to 250 it stops the moving threw but it no longer fires the key check fast enough any more.
I need a better way to listen for the key events of the controller maybe using a Multithread plugin or something but still don't know how to listen for the reply.
Update
The contoller as Y and X 0 to 65535 and I divided this by 4 thinking I would better a better movement out of the controller, even tho it offered a nice movement range it seem it was enough to fire the command more then once at times this is only thing I can thing of, so I change my sweet spot of the movement to up 60000, 20000 it seems to of fixed that sweet spot of going in to walls AT the moment.
Also do you think its possible to controll the mouse with the controller I want to use it as the mouse with thumb stick as mouse and A as left click this would be easier then trying to caputre the opbjects and tab throw them and so on
thanks

I need a better way to listen for the key events of the controller maybe using a Multithread plugin or something but still don't know how to listen for the reply.
Update
The contoller as Y and X 0 to 65535 and I divided this by 4 thinking I would better a better movement out of the controller, even tho it offered a nice movement range it seem it was enough to fire the command more then once at times this is only thing I can thing of, so I change my sweet spot of the movement to up 60000, 20000 it seems to of fixed that sweet spot of going in to walls AT the moment.
Also do you think its possible to controll the mouse with the controller I want to use it as the mouse with thumb stick as mouse and A as left click this would be easier then trying to caputre the opbjects and tab throw them and so on


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