A few people awhile back worked on a means to get the game controller to work in AMS I wanted this to fix a bug in AutoGame, my game engine I making in AMS with touch screens I thought enable controller support, well so far so good.
Here is a a demo I was using to probe the returns from AMS, I am using timers so if you really wanted to use this in a game you made I would say you need a mulithread plugin, a timer plugin and maybe a draw or open gl plugin, but anyway I gone off track.
Here is a demo you can move with the DPad and the left thumb stick, this demo does not have the bug my game engine as, as this demo only detects if your over the apple mine detects if your over, under, or blocking and also checks for actions.
The timer is not really the perfect way to get the call back all the time but it will do for little arcade games.
You do need Memory EX plugin for this demo to work, great work IP, and great work to the other users that posted the JOYINFOEX function
GamePad Demo.apz
I have Only tested this with a Xbox 360 Controller with Wireless Controller Connecter and a Xbox One controller with USB Wire
But I sure the X, Y and Dpad should be the same, only thing I could see a problem with is the buttons but this can be sorted by just letting the user map the buttons.
Here is a a demo I was using to probe the returns from AMS, I am using timers so if you really wanted to use this in a game you made I would say you need a mulithread plugin, a timer plugin and maybe a draw or open gl plugin, but anyway I gone off track.
Here is a demo you can move with the DPad and the left thumb stick, this demo does not have the bug my game engine as, as this demo only detects if your over the apple mine detects if your over, under, or blocking and also checks for actions.
The timer is not really the perfect way to get the call back all the time but it will do for little arcade games.
You do need Memory EX plugin for this demo to work, great work IP, and great work to the other users that posted the JOYINFOEX function
GamePad Demo.apz
I have Only tested this with a Xbox 360 Controller with Wireless Controller Connecter and a Xbox One controller with USB Wire
But I sure the X, Y and Dpad should be the same, only thing I could see a problem with is the buttons but this can be sorted by just letting the user map the buttons.
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