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  • This can't be that hard...

    I am using the demo version of autoplay 5 standard, plan on registering if I can get this project to work. I am trying to play a simple sound file. The error that is returned is 1000, which is file not found or something like that, anyways, the file is their, also, it does it even if I use drag and drop. any ideas why I can't get this to work? If I launch the file in windows media, it works fine, but I don't want to have to use a seperate program to listen to the file.
    Thanks,
    Steve

  • #2
    Hi. What type of file would this be? If it's MP3 then that would be the issue, due to the current patent madness over the MP3 format, it was deprecated as of vers. 5.0. Ogg Vorbis is a superior format and it's open source, so many software manufacturers, including us, are moving towards that.

    You can still play MP3s from your projects though using the free Media Player plug-in from http://www.autoplay.org

    Corey Milner
    Creative Director, Indigo Rose Software

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    • #3
      Nope, I've tried both wav and ogg...I'm at a loss!

      Comment


      • #4
        OK let's work this backwards then. Please try this:

        1. Open a brand new, blank project.

        2. Open your gallery pane and from the Audio Gallery drag and drop onto your project canvas the file named, "Light and Pretty (short).ogg"

        3. This will cause a permission dialog to appear asking you if you want this as BG audio, click on "YES".

        4. Press F5 to preview your project.

        Please try that and then let me know what happens. Thanks. We'll get you up and running one way or another.

        Corey Milner
        Creative Director, Indigo Rose Software

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        • #5
          It seems to work fine...audio plays back on load.

          maybe it has something to do with the code I am using? I am using Audio.Load on the click event of a label.

          Here is a paste of the code line:
          Audio.Load(CHANNEL_NARRATION, "AutoPlay\Audio\Kelly.ogg", true, false);

          Thanks for the help!
          Steve

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          • #6
            You need to double up on the backslashes


            Audio.Load(CHANNEL_NARRATION, "AutoPlay\\Audio\\Kelly.ogg", true, false);

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            • #7
              cool! you are my hero! Why wouldn't the drag and drop asst do this by default?

              Also, one other question...everytime I close the executable file on the preview, I get a windows error...no big deal, but is this a limitation of the demo, or am I doing something wrong?

              Thanks again!
              Steve

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              • #8
                Not sure, what error do you get?

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                • #9
                  Hi. I can assure you that any Windows OS system errors are not intentionally "built in" limitations of the trial version. If you can upload a screencap of the error to this post that would be awesome and revelatory for sure...

                  Corey Milner
                  Creative Director, Indigo Rose Software

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                  • #10
                    where can I upload it too?

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                    • #11
                      Right here. When you are replying, just use the "Attach file" section below and click the "browse" button to snag your screencap before pressing "Submit Reply"...

                      Corey Milner
                      Creative Director, Indigo Rose Software

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                      • #12
                        I made three images...here is the first
                        Attached Files

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                        • #13
                          the second...
                          Attached Files

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                          • #14
                            and finally the third...
                            Attached Files

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                            • #15
                              I have looked up that address and it is in our audio library in a part where it loads and closes MIDI files. Is the sound file that you are using a MIDI file?

                              Also, what version of the Standard are you using? Would you be able to email the audio file to me so that I can try simulating the problem here? If so, my email address is [email protected]

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