Andromo - Start Making Apps - Free Signup

Announcement

Collapse
No announcement yet.

Update Available Screen - Cancel Button doesn't work

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Update Available Screen - Cancel Button doesn't work

    When I press Cancel button on the "Update Available Screen"
    it doesn't abort my script.
    My script just keeps running action by action and all.
    Is it possible to prevent this situation somehow ?
    Is it possible to check in the script that Cancel button was pushed
    and do abort manually ?
    Best Regards
    Paul

  • #2
    Paul,

    What version of True Update are you running? I could not replicate this so perhaps it is something that has already been fixed.

    Adam Kapilik

    Comment


    • #3
      Originally posted by Adam
      Paul,

      What version of True Update are you running? I could not replicate this so perhaps it is something that has already been fixed.

      Adam Kapilik
      1.0.0.8
      Thanks
      Paul

      Comment


      • #4
        so, what is the result of the issue ?
        we still have it.
        thanks
        Paul

        Comment


        • #5
          I cannot replicate this issue. Here is what I get when I hit cancel on the "Update Available Screen"

          Adam Kapilik
          Attached Files

          Comment


          • #6
            Originally posted by Adam
            I cannot replicate this issue. Here is what I get when I hit cancel on the "Update Available Screen"

            Adam Kapilik
            It happens only when in client screen list "Updating Software" flag is unchecked and Edit\View interface type is - Wizard.
            Can you test it please ?
            Thanks
            Paul

            Comment


            • #7
              bnasmmbaker,

              I have replicated your issue. It seems that if you hit cancel on the update available screen when there is no Updating Software screen being shown then the actions continue. I don't think that there is a workaround for this at the moment. I will have the developers look into this for the next patch. I do not know when this will be done for.

              Thank you for pointing this out to us.

              Adam Kapilik

              Comment

              Working...
              X