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  • Imagine Programming
    replied
    Originally posted by Ted Sullivan View Post
    We should have a beta release later this week...
    *Get's an heartattack* WHAT? wait, I take that back, not getting an heartattack,
    but later this week ?

    Leave a comment:


  • Dermot
    replied
    Originally posted by Ted Sullivan View Post
    We should have a beta release later this week...
    Awesome! :yes:yes

    Leave a comment:


  • Tomasin
    replied
    What's New in new version?

    Leave a comment:


  • Ted Sullivan
    replied
    We should have a beta release later this week...

    Leave a comment:


  • RizlaUK
    replied
    ooooo, AMS8 and Carnival in the same weekend, coool :lol


    shame tho, i will be in a tent that weekend, wishing i said no to another camping holiday!!! (the kids love it, so what can i say)

    Leave a comment:


  • Derek
    replied
    .. end of August

    Leave a comment:


  • RizlaUK
    replied
    so.......

    IR, how soon is "Very Soon"

    you guys have been working all Easter...right?, lol

    (^^that was a joke, read it and laugh FFS)

    But seriously, are we talking weeks/months ....... or just a matter of days?

    Leave a comment:


  • Imagine Programming
    replied
    Originally posted by RizlaUK View Post
    yea, its a strange one that, the PB team changed the function (and some others) a few versions back and it broke a lot of my code, i tried sending in the actual structure but got a corrupt c stack after the call, the shift is the only stable argument is seems to accept......bit lame really, there was nothing wrong with sending a X,Y argument IMO
    Perhaps the datatype PB sends to the procedure has changed, and requires you
    to shift Y 4 bytes to the left (a long) and add X to the last 32 bits. Which makes
    the end number you send a quad/double... wth

    Leave a comment:


  • RizlaUK
    replied
    yea, its a strange one that, the PB team changed the function (and some others) a few versions back and it broke a lot of my code, i tried sending in the actual structure but got a corrupt c stack after the call, the shift is the only stable argument is seems to accept......bit lame really, there was nothing wrong with sending a X,Y argument IMO

    Leave a comment:


  • Imagine Programming
    replied
    Originally posted by RizlaUK View Post
    Bas, remind you of anything ??
    Haha yeah Check your messages, it reminds me of even more

    About the IsInRect function by the way, I know, I use it aswell and I must say,
    I had bad as* bugs without the arithmetic shift

    Leave a comment:


  • RizlaUK
    replied
    i do remember that being said, but also IR have confirmed that AMS8 is on the cards and will be here very soon, so im unsure what to make of it all

    i think IR should make a new tool, "Visual LUA" or whatever, leave out all the multimedia stuff and add the win API object list to it

    imagine being able to program directly off the API with lua, wouldn't that be cool........

    Bas, remind you of anything ??

    Leave a comment:


  • Imagine Programming
    replied
    Originally posted by Derek View Post
    There was talk of a 'Visual Lua' - altho the name was only a suggestion.
    (With so many things on the wish list for future AMS releases) IR suggested they may consider creating a new application. Visual Lua (or whatever it was to be called) would be more of a Windows application dev tool, leaving AMS to concentrate on the media studio side of things.
    Hmm, that sounds even more interesting than AMS, but then again, what can't
    we do in AMS what could be done in 'Visual Lua'. AMS is evolved to a software
    development kit the past years, thanks to it's lovely plugin system, you can do
    anything you want :yes


    Originally posted by Derek View Post
    Maybe!
    I believe we were told AMS would not be developed/released in the same way as it had been, but, instead, continuing improvements would be made on v7 and a 'v8' would never really be on the cards. Tho everybody still refers to it as AMS8!
    I guess we'll have to wait then, it's easter, IR team, spill it, give us an easteregg, and tell us all the facts

    Leave a comment:


  • Derek
    replied
    Originally posted by Imagine Programming View Post
    Yes, what is visual lua?
    There was talk of a 'Visual Lua' - altho the name was only a suggestion.
    (With so many things on the wish list for future AMS releases) IR suggested they may consider creating a new application. Visual Lua (or whatever it was to be called) would be more of a Windows application dev tool, leaving AMS to concentrate on the media studio side of things.

    Originally posted by Imagine Programming View Post
    Besides, AMS8 is not 7.6, but 8 right ?
    Maybe!
    I believe we were told AMS would not be developed/released in the same way as it had been, but, instead, continuing improvements would be made on v7 and a 'v8' would never really be on the cards. Tho everybody still refers to it as AMS8!

    Leave a comment:


  • RizlaUK
    replied
    yea, i often have to use that little trick in my callbacks "PtInRect" for instance needs the actual point structure and not a pointer like most other functions, so i send in (pt\x<<32pt\y) anything else seems to make it unstable

    EG: (one of my many support functions)
    Code:
    Procedure IsMouseInRect(hWnd)
    
      Protected lp.RECT
      Protected pt.POINT
      
      If GetWindowRect_(hWnd,lp)
        If GetCursorPos_(pt)               
          If PtInRect_(lp,pt\y<<32+pt\x)
            ProcedureReturn #True 
          Else
            ProcedureReturn #False
          EndIf
        EndIf
      EndIf
    
    EndProcedure

    Leave a comment:


  • Imagine Programming
    replied
    Originally posted by RizlaUK View Post
    me too!
    Me too, I'm thrilled, I can't wait :yes

    Originally posted by RizlaUK View Post
    ooo, Byte me, lol
    Haha, yeah, soz The first time I started doing bitwise stuff I was completely
    confused, but then I learned calculating in binary at school and bitwise really
    became clear to me! Arithmetic shifting is the complicated bitwise operation,
    but it's not too complicated ^^ I love the bitwise Or,Xor and Not aswell :yes

    Leave a comment:

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