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just drawing images would suit me my friend, i would like to be able to edit a image in memory and display it in a image object without saving it to disk first, i am currently using a home brew dll for drawing on the image in memory via its bitmap handle and displaying it in a popup preview window before saving it to disk, if i could load the image via its bitmap handle into a AMS image object of some kind i would be a very happy man.
you need to a custom image object plugin for it
if your Dll can generate a HBITMAP handle that is actually a number
if you can provide a handle to a function like below
Code:
Icon.DrawBitmapFromHandle(HBITMAP nBmHandle);
maybe i can try something for it
but i have to say : i can not draw transparent images with this plugin except ICO format
just drawing images would suit me my friend, i would like to be able to edit a image in memory and display it in a image object without saving it to disk first, i am currently using a home brew dll for drawing on the image in memory via its bitmap handle and displaying it in a popup preview window before saving it to disk, if i could load the image via its bitmap handle into a AMS image object of some kind i would be a very happy man.
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