Originally posted by jassing
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Free Plugin : Memory Plugin
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yup, me to, iv got active dj studio as well, i could not get the events to work with luacom, maybe this is my answerOriginally posted by Sakuya View PostThanks man, I'm finally going to try and get some Codejock controls working now.
me either, all works fine (both AMS 7.5 ans 8)No bug here.
@AMSWaves......great job :yes
i'll post some examples as i make them
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and i forget to say, this setup contain AMSWMemory for AMS 8 and older version.
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Thanks man, I'm finally going to try and get some Codejock controls working now.
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New Version (2.0.0.0)
Hi All,
new version released, in this version many bug fixes, i try to rewrite all plugin from first (7542 line codes) for better memory using and faster speed.
i decide release it to all body so all body can test it, so all body know anything about COM programming and event sink helps me to improve COM objects because this new version maybe have some bad bug.
ChangeLog :- Fixed Bad Memory Licking in Memory.FreeStructure().
- Fixed Bad return data for int64 in Memory.GetArrayData().
- Fixed Bad return data for double in Memory.CallObjectFunction() and Memory.GetObjectProperty().
- Fixed some issue for prevent from crashing program in COM Object's functions.
- Now plugin can handle Event Sink for Objects.(Event Handler)
- New Function is .GetObjectEventParam.
- * Now Plugin sepretely writed for AMS V >= 8 and AMS V <= 7.5 .
- Plugin rewrited from first for better memory using and faster speed (Specially in subclass, array and Function librarys).
- Added DLL_RETURN_VOID value in Memory.OpenFunction() for calling functions without any return.
Please Reply and test it.
Best Regards,
AMSWaves.Last edited by AMSWaves; 05-10-2010, 10:33 AM.
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?? you got the event sink working ??
with event sink i can make great use of this :yes:yes
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Update
Hi all
im going to update my Plugin for AMS 8 and AMS 7.5 for supporting Event handler for COM Objects (Event Sink) and some bug fixes so if any body know any bug or any improvements please post here.
(in some day this update comes)
AMSWaves.
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Maybe we have to somehow use the COM-interface IShockwaveFlash with methods: ReadyState (); TotalFrames (); Playing (); Playing (); Quality (); ScaleMode(); AlignMode (); BackgroundColor (); BackgroundColor (); Loop (); Movie (); FrameNum (); SetZoomRect (); Zoom (); etc.Originally posted by LucasTheDuck View PostI have one question... I triyed Flash player and there is a method called flashvars and allowscriptaccess, I think that we can use AS3 flash files with this, wath do you think?
IShockwaveFlash:
ut_Movie("the local path of .swf file");
IShockwaveFlash::Play();
IShockwaveFlash::Release();
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What happend, happend. Why stop the development on a brilliant plugin now?Originally posted by AMSWaves View Post... friends that thinks i stole their idea ...
I admit I was a bit p!ssed off when I saw these functionallities appear in this
plugin, because I already wrote the procedures for it, but what can we do
about it now?
Just continue the plugin mate, it's one of the most brilliant plugins around :yes
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yea you find the power of memory pluginOriginally posted by LucasTheDuck View PostVery clever and nice, tons of ocx avalible with awesome functions, all of luacom needs.
For example, tabs, never used here, or other objects now can be added easily.
Some test that i've made:
Syntax editor (like scintilla, have multilang support)

Office outlook inbox (can show any folder)

Hex editor

Calendar (can display calendars like office 2007)

I have one question... I triyed Flash player and there is a method called flashvars and allowscriptaccess, I think that we can use AS3 flash files with this, wath do you think?
, i dont see these functions (flashvars and allowscriptaccess) in Flash10b.ocx, where is this function ?
and another thing if this is possible please share some of your works with us, but anyway good luck.
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