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Registering Font adds the location to be included
I want to install a font but its for the game and not the installer. So i am using the Archive file directory. Under destination i use %WindowsFolder%\Fonts Then under advanced font section i register as TrueType font and include the name. Everything seems to work but i found i can't delete the font...
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Designing screens for new font scaling
Now that ultra high resolution monitors are become more commonplace (for example mine is 3840x2160), users are using Font Scaling in Windows (for example 150% is the default that Windows sets for my monitor). This plays havoc with SUF screens, especially Custom screens. The Standard screens seem to...
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Verdana_1.TFT not being deleted from _TempLaunchFolder
I have modified my installer to use the Verdana font. However, I notice that when it completes the file Verdana_1.TFT remains in _TempLaunchFolder so the folder is not deleted at the end of the install. I'm surprised the font file is needed since Verdana is a standard Windows font. There is no AV...
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Font file remaining in _TempLaunchFolder after Setup
Upon Setup completion, one file is remaining in the _TempLaunchFolder, and that is the Font file used by the Setup:
Microsoft Sans Serif_1.TFT
I even try to manually delete the files in the OnShutDown Action with no luck:
File.Delete(_TempLaunchFolder.."\\*.*&...
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Problems with installing TTF fonts
We have an installer create with version 8.1.1008.0 of Seutp Factory and all installers work great, except those that have a .TTF font file. We have ticked the Register As TrueType Font checkbox, and the autoname is Number Plate (TrueType).
However first installation on a machine is...
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Is it possible to use not installed TTF file as a font?
Hello, I'd like to make a project, which would be similar to Windows Font Viewer - I want to have there a sentence, which would be typed in a font, which ISN'T installed (that font will be only in Docs folder as a TTF file). Is it possible (and how)? Thank you